Method: Olib.wrap
- Defined in:
- lib/Olib/core/utils.rb
.wrap(action = nil) ⇒ Object
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# File 'lib/Olib/core/utils.rb', line 144 def Olib.wrap(action = nil) begin Olib.timeout(3) { put action if action while (line=get) next if Dictionary.ignorable?(line) # attempt at removing PC action that turned out to be more harmful than good # next if not GameObj.pcs.nil? and line =~ /#{GameObj.pcs.join('|')}/ yield line end } rescue Olib::Errors::TimedOut Olib.debug "timeout... " # Silent rescue Olib::Errors::Mundane => e rescue Olib::Errors::Prempt => e end end |