resque-state

Build Status

resque-state is an extension to the resque queue system that provides simple trackable jobs.

About

resque-state provides a set of simple classes that extend resque's default functionality (with 0% monkey patching) to give apps a way to track specific job instances and their state. It achieves this by giving job instances UUID's and allowing the job instances to report their state from within their iterations.

Installation

Ruby 1.9.3 and up are supported.

resque-state requires Redis >= 1.1 (though I recommend getting the latest stable version). You can download Redis here: redis.io/ or install it using homebrew (brew install redis).

Install the resque-state gem (which will pull in the dependencies).

gem install resque-state

With newer Rails add this to your Gemfile:

# Gemfile
gem 'resque-state'

Then in an initializer:

# config/initializers/resque.rb
Resque.redis = "your/redis/socket" # default localhost:6379
Resque::Plugins::State::Hash.expire_in = (24 * 60 * 60) # 24hrs in seconds

Usage

The most direct way to use resque-state is to create your jobs using the Resque::Plugins::State module. An example job would look something like:

class SleepJob
  include Resque::Plugins::State

  def perform
    total = (options['length'] || 1000).to_i
    total.times do |i|
      num = i+1
      at(num, total, "At #{num} of #{total}")
      sleep(1)
    end
  end
end

One major difference is that instead of implementing perform as a class method, we do our job implementation within instances of the job class.

In order to queue a SleepJob up, we also won't use Resque.enqueue, instead we'll use the create class method which will wrap enqueue and creating a unique id (UUID) for us to track the job with.

job_id = SleepJob.create(length: 100)

This will create a UUID enqueue the job and pass the :length option on the SleepJob instance as options (as you can see above).

Now that we have a UUID its really easy to get the state:

state = Resque::Plugins::State::Hash.get(job_id)

This returns a Resque::Plugins::State::Hash object, which is a Hash (with benefits).

state.pct_complete #=> 0
state.status #=> 'queued'
state.queued? #=> true
state.working? #=> false
state.time #=> Time object
state.message #=> "Created at ..."

Once the worker reserves the job, the instance of SleepJob updates the state at each iteration using at()

state = Resque::Plugins::State::Hash.get(job_id)
state.working? #=> true
state.num #=> 5
state.total #=> 100
state.pct_complete #=> 5

If an error occurs within the job instance, the state is set to 'failed' and then the error is re-raised so that Resque can capture it.

Its also possible to get a list of current/recent job statuses:

Resque::Plugins::State::Hash.statuses #=> [#<Resque::Plugins::State::Hash>, ...]

Passing back data from the job

You may want to save data from inside the job to access it from outside the job.

A common use-case is web-triggered jobs that create files, later available for download by the user.

A Status is actually just a hash, so inside a job you can do:

set_status(filename: "myfilename")

Also, all the status setting methods take any number of hash arguments. So you could do:

completed('filename' => '/myfilename')

Kill! Kill! Kill!

Because we're tracking UUIDs per instance, and we're checking in/updating the status on each iteration (using at or tick) we can kill specific jobs by UUID.

Resque::Plugins::State::Hash.kill(job_id)

The next time the job at job_id calls at or tick, it will raise a Killed error and set the status to killed.

Hold up: Pausing

Since we perhaps might want to just have a job sit and wait a bit rather than have it die completely there's pause. This tells the job to sleep for 10 seconds before checking in again.

Resque::Plugins::State::Hash.pause(job_id)

The next time the job at job_id calls at or tick, it will start a while loop with a 10 second sleep until Resque::Plugins::State::Hash.unpause is called.

Percent Complete and setting the message

Use at or tick to show progress in your job's perform function (which is displayed on the resque-web state tab). This will also be where Killed is raised if the job is killed.

at(steps_completed, total_steps, "${steps_completed} of #{total_steps} steps completed!")

Expiration

Since Redis is RAM based, we probably don't want to keep these statuses around forever (at least until @antirez releases the VM feature). By setting expire_in, all statuses and their related keys will expire in expire_in seconds from the last time theyre updated:

Resque::Plugins::State::Hash.expire_in = (60 * 60) # 1 hour

Testing

Recent versions of Resque introduced Resque.inline which changes the behavior to instead of enqueueing and performing jobs to just executing them inline. In Resque itself this removes the dependency on a Redis, however, Resque::State uses Redis to store information about jobs, so though inline “works”, you will still need to use or mock a redis connection. You should be able to use a library like github.com/causes/mock_redis alongside inline if you really want to avoid Redis connections in your test.

resque-web

Though the main purpose of these trackable jobs is to allow you to surface the status of user created jobs through your apps' own UI, I've added a simple example UI as a plugin to resque-web. This adds a State tab to resque-web

To use, you need to setup a resque-web config file:

# ~/resque_conf.rb
require 'resque/state_server'

Then start resque-web with your config:

resque-web ~/resque_conf.rb

If you're using Rails you can just require 'resque/state_server' in your resque initializer or application.rb.

More

Thanks

Resque is awesome, @defunkt needs a shout-out.

Note on Patches/Pull Requests

PRs are welcome. Please always include relevant tests and ensure your changes follow Ruby style conventions as much as possible.

Copyright

Copyright © 2016 Nathan V.

Copyright © 2010 Aaron Quint.

MIT licensed. See LICENSE file for details.