struct is a tool for iOS and Mac developers to automate the creation and management of Xcode projects.
Ever lamented over your unorganised project files?
struct solves that by making your filesystem be your project structure. How it is on disk is how it is in your project. Simple.
Need to have multiple variants of a project depending on how you're distributing to your customers?
struct's got you covered with target variants. Now you get a project for each variant, with the ability to add additional source files and resources. Great for whitelabelling and multiple distribution channels!
struct makes working with Xcode easy. You get simple, predictable project files that any developer can understand. Just treat your Xcode projects as a build artifact and feel the weight lift off your shoulders.
Use a spec file to define your project:
--- version: 1.2.1 configurations: debug: profiles: - general:debug - ios:debug release: profiles: - general:release - ios:release targets: MyApp: sources: src i18n-resources: res platform: ios type: ":application" configuration: ASSETCATALOG_COMPILER_APPICON_NAME: AppIcon INFOPLIST_FILE: Info.plist PRODUCT_BUNDLE_IDENTIFIER: uk.lyptt.MyApp
Then just run
struct --generate and
struct will do the rest.
You can find documented examples of the project specification in the examples folder.
struct requires a minimum of Ruby 2.2.5, however macOS 10.12 ships with 2.0.0.
You can install a higher version of Ruby with RVM.
struct from Rubygems:
$ gem install struct
Get started with adding
struct to your app:
To generate an Xcode project from your spec file, run the following from your project directory:
$ struct --generate
To start the file watcher, run the following from your project directory:
$ struct --watch
The project will be automatically regenerated whenever the project or any source files change.
Other commands can be discovered by viewing help:
$ struct --help
Bug reports and pull requests are welcome on GitHub at https://github.com/lyptt/struct.