MIDI Message

midi

Ruby MIDI message objects

Features

Install

gem install midi-message

Or if you're using Bundler, add this to your Gemfile

gem "midi-message"

Usage

require "midi-message"

Basic Messages

There are a few ways to create a new MIDI message. Here are some examples

MIDIMessage::NoteOn.new(0, 64, 64)

MIDIMessage::NoteOn["E4"].new(0, 100)

MIDIMessage.with(:channel => 0, :velocity => 100) { note_on("E4") }

Those expressions all evaluate to the same object

#<MIDIMessage::NoteOn:0x9c1c240
   @channel=0,
   @data=[64, 64],
   @name="E4",
   @note=64,
   @status=[9, 0],
   @velocity=64,
   @verbose_name="Note On: E4">

SysEx Messages

As with any kind of message, you can begin with raw data

MIDIMessage::SystemExclusive.new(0xF0, 0x41, 0x10, 0x42, 0x12, 0x40, 0x00, 0x7F, 0x00, 0x41, 0xF7)

Or in a more object oriented way

synth = SystemExclusive::Node.new(0x41, :model_id => 0x42, :device_id => 0x10)

SystemExclusive::Command.new([0x40, 0x7F, 0x00], 0x00, :node => synth)

A Node represents a device that you're sending a message to (eg. your Yamaha DX7 is a Node). Sysex messages can either be a Command or Request

You can use the Node to instantiate a message

synth.command([0x40, 0x7F, 0x00], 0x00)

One way or another, you will wind up with a pair of objects like this

#<MIDIMessage::SystemExclusive::Command:0x9c1e57c
   @address=[64, 0, 127],
   @checksum=[65],
   @data=[0],
   @node=
    #<MIDIMessage::SystemExclusive::Node:0x9c1e5a4
     @device_id=16,
     @manufacturer_id=65,
     @model_id=66>>

Parsing

The parse method will take any valid message data and return the object representation

MIDIMessage.parse(0x90, 0x40, 0x40)

  #<MIDIMessage::NoteOn:0x9c1c240 ..>

MIDIMessage.parse(0xF0, 0x41, 0x10, 0x42, 0x12, 0x40, 0x00, 0x7F, 0x00, 0x41, 0xF7)

  #<MIDIMessage::SystemExclusive::Command:0x9c1e57c ..>

Check out nibbler for more advanced parsing

Documentation

Author

License

Apache 2.0, See the file LICENSE

Copyright (c) 2011-2014 Ari Russo