Class: Ray::Vector2

Inherits:
Object
  • Object
show all
Defined in:
ext/vector.c,
lib/ray/vector.rb,
ext/vector.c

Overview

This class can be used to represent either a 2D point (x, y) or a size WxH (hence the aliased methods).

Instance Method Summary collapse

Constructor Details

#initialize(x = 0.0, y = 0.0) ⇒ Object

Parameters:

  • x (Float) (defaults to: 0.0)

    X position of the vector

  • y (Float) (defaults to: 0.0)

    Y postiion of the vector



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# File 'ext/vector.c', line 73

static
VALUE ray_vector2_init(int argc, VALUE *argv, VALUE self) {
  VALUE rb_x = Qnil, rb_y = Qnil;
  rb_scan_args(argc, argv, "02", &rb_x, &rb_y);

  say_vector2 *vector = ray_rb2vector2_ptr(self);
  if (!NIL_P(rb_x)) vector->x = NUM2DBL(rb_x);
  if (!NIL_P(rb_y)) vector->y = NUM2DBL(rb_y);

  return self;
}

Instance Method Details

#*(float) ⇒ Ray::Vector2 #*(vector) ⇒ Ray::Vector2

Overloads:



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# File 'lib/ray/vector.rb', line 38

def *(other)
  if other.respond_to? :to_vector2
    other = other.to_vector2
    Ray::Vector2[x * other.x, y * other.y]
  else
    Ray::Vector2[x * other, y * other]
  end
end

#+(other) ⇒ Ray::Vector2

Returns (x + other.x, y + other.y).

Parameters:

Returns:



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# File 'lib/ray/vector.rb', line 19

def +(other)
  other = other.to_vector2
  Ray::Vector2[x + other.x, y + other.y]
end

#+@Ray::Vector2

Returns (x, y).

Returns:



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# File 'lib/ray/vector.rb', line 75

def +@; self; end

#-(other) ⇒ Ray::Vector2

Returns (x - other.x, y - other.y).

Parameters:

Returns:



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# File 'lib/ray/vector.rb', line 26

def -(other)
  other = other.to_vector2
  Ray::Vector2[x - other.x, y - other.y]
end

#-@Ray::Vector2

Returns (-x, -y).

Returns:



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# File 'lib/ray/vector.rb', line 72

def -@; Ray::Vector2[-x, -y] end

#/(float) ⇒ Ray::Vector2 #/(vector) ⇒ Ray::Vector2

Overloads:



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# File 'lib/ray/vector.rb', line 54

def /(other)
  if other.respond_to? :to_vector2
    other = other.to_vector2
    Ray::Vector2[x / other.x, y / other.y]
  else
    Ray::Vector2[x / other, y / other]
  end
end

#==(other) ⇒ Object



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# File 'lib/ray/vector.rb', line 106

def ==(other)
  if other.is_a? Vector2
    x == other.x && y == other.y
  elsif other.is_a? Array
    if other.size <= 2
      other = other.to_vector2
      x == other.x && y == other.y
    else
      false
    end
  elsif other.respond_to? :to_vector2
    other = other.to_vector2
    x == other.x && y == other.y
  else
    false
  end
end

#dist(other) ⇒ Float Also known as: distance

Returns The distance between two vectors.

Parameters:

Returns:

  • (Float)

    The distance between two vectors



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# File 'lib/ray/vector.rb', line 101

def dist(other)
  (self - other).length
end

#dot(vector) ⇒ Float

Returns a.x * b.x + a.y * b.y.

Parameters:

Returns:

  • (Float)

    a.x * b.x + a.y * b.y



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# File 'lib/ray/vector.rb', line 66

def dot(vector)
  vector = vector.to_vector2
  x * vector.x + y * vector.y
end

#eql?(other) ⇒ Boolean

Returns:

  • (Boolean)


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# File 'lib/ray/vector.rb', line 124

def eql?(other)
  self.class == other.class && self == other
end

#hashObject



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# File 'lib/ray/vector.rb', line 128

def hash
  to_a.hash
end

#initialize_copy(other) ⇒ Object



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# File 'ext/vector.c', line 85

static
VALUE ray_vector2_init_copy(VALUE self, VALUE other) {
  *ray_rb2vector2_ptr(self) = *ray_rb2vector2_ptr(other);
  return self;
}

#inside?(rect) ⇒ true, false

Returns True if the receive is contained in the rect.

Returns:

  • (true, false)

    True if the receive is contained in the rect



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# File 'lib/ray/vector.rb', line 8

def inside?(rect)
  rect.to_rect.contain? self
end

#lengthFloat Also known as: norm

Returns The length of the vector.

Returns:

  • (Float)

    The length of the vector



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# File 'lib/ray/vector.rb', line 78

def length
  Math.sqrt(x * x + y * y)
end

#normalizeRay::Vector2

Returns Normalized vector (i.e. length will be 1).

Returns:

  • (Ray::Vector2)

    Normalized vector (i.e. length will be 1)



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# File 'lib/ray/vector.rb', line 85

def normalize
  self / length
end

#normalize!Object

Normalizes the vector, by dividing it by its length.



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# File 'lib/ray/vector.rb', line 90

def normalize!
  length = self.length

  self.x /= length
  self.y /= length

  self
end

#outside?(rect) ⇒ Boolean

Opposite of #inside?

Returns:

  • (Boolean)


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# File 'lib/ray/vector.rb', line 13

def outside?(rect)
  !inside?(rect)
end

#pretty_print(q) ⇒ Object



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# File 'lib/ray/vector.rb', line 144

def pretty_print(q)
  q.text "("
  q.pp(("%g" % x).to_f) # hides simple-precision inacurracy
  q.text ", "
  q.pp(("%g" % y).to_f)
  q.text ")"
end

#to_aObject



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# File 'lib/ray/vector.rb', line 132

def to_a
  [x, y]
end

#to_sObject



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# File 'lib/ray/vector.rb', line 140

def to_s
  "(%g, %g)" % [x, y]
end

#to_vector2Object



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# File 'lib/ray/vector.rb', line 136

def to_vector2
  self
end

#xFloat Also known as: w

Returns The x position of the vector.

Returns:

  • (Float)

    The x position of the vector



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# File 'ext/vector.c', line 92

static
VALUE ray_vector2_x(VALUE self) {
  return rb_float_new(ray_rb2vector2_ptr(self)->x);
}

#x=(x) ⇒ void Also known as: w=, width=

This method returns an undefined value.

Sets the x position of the vector

Parameters:

  • x (Float)

    New x position



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# File 'ext/vector.c', line 110

static
VALUE ray_vector2_set_x(VALUE self, VALUE x) {
  rb_check_frozen(self);
  ray_rb2vector2_ptr(self)->x = NUM2DBL(x);
  return x;
}

#yFloat Also known as: h

Returns The y position of the vector.

Returns:

  • (Float)

    The y position of the vector



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# File 'ext/vector.c', line 98

static
VALUE ray_vector2_y(VALUE self) {
  return rb_float_new(ray_rb2vector2_ptr(self)->y);
}

#y=(y) ⇒ void Also known as: h=, height=

This method returns an undefined value.

Sets the y position of the vector

Parameters:

  • y (Float)

    New y position



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# File 'ext/vector.c', line 124

static
VALUE ray_vector2_set_y(VALUE self, VALUE y) {
  rb_check_frozen(self);
  ray_rb2vector2_ptr(self)->y = NUM2DBL(y);
  return y;
}