Padrino Websockets

A WebSockets abstraction for the Padrino Ruby Web Framework to manage channels, users and events regardless of the underlying WebSockets implementation.

Current support

(*) Supported through faye-websocket-ruby.

(**) Untested.

Installation

Add this line to your application's Gemfile:

gem 'padrino-websockets'

# Uncomment the following line if you're using a Faye backend
# gem 'faye-websocket'

And then execute:

$ bundle

Or install it yourself as:

$ gem install padrino-websockets

Usage

Add this line to your main application's file (app/app.rb):

register Padrino::WebSockets

Then in any controller or in the app itself, define a WebSocket channel:

websocket :channel do
  on :ping do |message|
    send_message(:ping, session['websocket_user'], {pong: true, data: message})
    broadcast(:ping, {pong: true, data: message, broadcast: true})
  end
end

How to use it on a browser?

var connection = new WebSocket('ws://localhost:3000/channel');

connection.onopen = function(message) {
  console.log('connected to channel');
  connection.send(JSON.stringify({event: 'ping', some: 'data'}));
}

connection.onmessage = function(message) {
  console.log('message', JSON.parse(message.data));
}

// TODO Implement on the backend
connection.onerror = function(message) {
  console.error('channel', JSON.parse(message.data));
}

Contributing

  1. Fork it ( http://github.com//padrino-websockets/fork )
  2. Create your feature branch (git checkout -b my-new-feature)
  3. Commit your changes (git commit -am 'Add some feature')
  4. Push to the branch (git push origin my-new-feature)
  5. Create new Pull Request

Contributors

Made with <3 by @dariocravero at UXtemple.

Heavily inspired by @stakach's example.