Module: GL_ARB_framebuffer_object
- Defined in:
- lib/opengl-definitions/extensions/GL_ARB_framebuffer_object.rb
Defined Under Namespace
Modules: Constants
Constant Summary collapse
- Functions =
{ def glIsRenderbuffer(renderbuffer) end => [ :GLboolean, :GLuint ].freeze, def glBindRenderbuffer(target, renderbuffer) end => [ :void, :GLenum, :GLuint ].freeze, def glDeleteRenderbuffers(n, renderbuffers) end => [ :void, :GLsizei, :pointer ].freeze, def glGenRenderbuffers(n, renderbuffers) end => [ :void, :GLsizei, :pointer ].freeze, def glRenderbufferStorage(target, internalformat, width, height) end => [ :void, :GLenum, :GLenum, :GLsizei, :GLsizei ].freeze, def glGetRenderbufferParameteriv(target, pname, params) end => [ :void, :GLenum, :GLenum, :pointer ].freeze, def glIsFramebuffer(framebuffer) end => [ :GLboolean, :GLuint ].freeze, def glBindFramebuffer(target, framebuffer) end => [ :void, :GLenum, :GLuint ].freeze, def glDeleteFramebuffers(n, framebuffers) end => [ :void, :GLsizei, :pointer ].freeze, def glGenFramebuffers(n, framebuffers) end => [ :void, :GLsizei, :pointer ].freeze, def glCheckFramebufferStatus(target) end => [ :GLenum, :GLenum ].freeze, def glFramebufferTexture1D(target, , textarget, texture, level) end => [ :void, :GLenum, :GLenum, :GLenum, :GLuint, :GLint ].freeze, def glFramebufferTexture2D(target, , textarget, texture, level) end => [ :void, :GLenum, :GLenum, :GLenum, :GLuint, :GLint ].freeze, def glFramebufferTexture3D(target, , textarget, texture, level, zoffset) end => [ :void, :GLenum, :GLenum, :GLenum, :GLuint, :GLint, :GLint ].freeze, def glFramebufferRenderbuffer(target, , renderbuffertarget, renderbuffer) end => [ :void, :GLenum, :GLenum, :GLenum, :GLuint ].freeze, def glGetFramebufferAttachmentParameteriv(target, , pname, params) end => [ :void, :GLenum, :GLenum, :GLenum, :pointer ].freeze, def glGenerateMipmap(target) end => [ :void, :GLenum ].freeze, def glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter) end => [ :void, :GLint, :GLint, :GLint, :GLint, :GLint, :GLint, :GLint, :GLint, :GLbitfield, :GLenum ].freeze, def glRenderbufferStorageMultisample(target, samples, internalformat, width, height) end => [ :void, :GLenum, :GLsizei, :GLenum, :GLsizei, :GLsizei ].freeze, def glFramebufferTextureLayer(target, , texture, level, layer) end => [ :void, :GLenum, :GLenum, :GLuint, :GLint, :GLint ].freeze, }.freeze